Combining that with Toxic damage from the Blighted Turret or Blighted Rounds is a fairly lethal combination, and the highest damage per second this class can muster. ![]() The Technomancer already gets a natural boost to sniper rifle and assault rifle damage, and Pestilence cranks that up even more. If you want to play alone, then I highly suggest that you go down the Pestilence skill tree. Outriders Technomancer best skill builds and combinations Deals damage and inflicts Toxic upon any enemies that it hits (Level 22). Blighted Turret: Shoots a stream of what appears to be bile.Cold Snap: Smash a gadget into the ground, freezing all the surrounding targets (Level 17).Distance does not matter, and it will provide health to every friendly asset (Level 13). Can also repair any turrets that you’ve dropped. Fixing Wave: The only ability that allows you to heal allies.Both last until you exhaust all the ammo, or switch weapons (Level 9). Tool of Destruction: Conjure either a rocket launcher or a minigun.Those in a small radius will also be affected, and they’ll take 50% of the damage (Level 6). Enemies hit with those bullets will get the Toxic status effect. Blighted Rounds: Imbue the ammunition in your current clip with poison.Pain Launcher: You summon a missile launcher that shoots a sizable silo forward in a straight line (Level 4).Enemies that have been tagged by the bullets are slowed down (Level 3). Cryo Turret: Essentially drops a sentry turret next to the player that shoots freezing bullets.Damages all targets in the immediate vicinity of the burst (Level 1). Scrapnel: An explosive device that you can either throw or drop on the ground as a proximity mine.You can also poison people, if the art of creation isn’t satisfying enough. The Technomancer specializes in creating weaponry from the surrounding environment. ![]() You can only have three equipped at one time, so making that choice depends on your preferred way to play the game. There are eight abilities that you can unlock throughout the course of Outriders for the Technomancer class. Think of it as a “Jack of all trades” type path. The Demolisher skill tree is best suited for those that can’t necessarily make up their mind on the right path. Demolisher: Provides comprehensive buffs and bonuses, though not as strong as the other two trees.Tech Shaman: Enhances abilities that deal indirect damage, as well as healing capabilities.Pestilence: Increases the damage output for decay skills, as well as sniper rifles and assault rifles. ![]() Playing as the Technomancer, you’ll have three skill trees that you can spend points on: Pestilence, Tech Shaman, and Demolisher. If you like sniping and stealing life force (very specific as niches go), then the Technomancer is the class for you. Life leeches tied to both skills and weapons are boosted by 15%. That’s not to say it’s without its fair share of usefulness in an actual combat scenario.Īs a Technomancer, any long range weapons you wield will deal 15% more damage. The Technomancer’s healing capabilities - both internal and external - are unmatched. All that said, it’s still an incredibly viable class, and extremely fun for those that just want to be a good friend. While a sniper-like approach is viable for some portions of the mission, traversing through Outriders on a high World Tier would be nigh impossible with the Technomancer.
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